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"Tomb Raider's" single biggest influence is not "Saw," but the 2006 horror/action film "The Descent" which was an awesome mash up of Aliens, Texas Chainsaw Massacre, and Cliffhanger.all with a bunch of strong, well developed, female protagonists at the film's center.

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There's that famous scene from the TV show "Spaced," for example, where Simon Pegg's character, while down in the dumps, watches Lara drown to death over and over and over. Plus, no one's yet pointed out that the original Tomb Raiders were known for their (graphic at the time) death scenes. I mean, I'm not going to argue that they are some sort of brilliant critique of the way violence is made to have no emotional, ethical, or dramatic weight in video games (that'd be kind of silly given how many people Lara ends up mowing down herself with nary a second thought).but I will say that they did, in the least, jolt me out of the "business as usual" aspects of playing the game and got me thinking. But "Tomb Raider's" death scenes actually had me cringing in pain. How often is it that video games give you a visceral reaction to the violence on the screen? Almost never. Which should be a GOOD thing when it comes to video games.

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I didn't enjoy "Tomb Raider's" death scenes, but they did shock me and make me feel something. Why not start with the last paragraph, even better - why not tweet a first world problem: "Wish there were more non-violent games I could play with my kids!" ? But god forbid we made a serious game with the same amount of face melting! Do you think only sociopaths watch fail compilations on Youtube and google "murder", or type in their browsers out of morbid curiosity?ĭunno, sounds like you're totes fine with people's faces melting off if the rest of the game/film is played for laughs. Plus, "normal" people have way too much fun watching others in pain, we're fascinated by death and mutilation. It sounds like weird sheltering of the player, obfuscating all the violence you yourself are all too happy to participate in. If you show enemies getting horribly killed, there's no reason not to show the protagonist getting it as well. Every time you die should teach you not to do something wrong. The presence of violence is a by-product of the "realism" approach to design. Won't please someone think of the children?!! If only we could have puzzle games without murder! You're implying it's designed to appeal to a very specific sliver or its real audience and that this sliver are the sadistic sociopaths.

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The main lead happens to be a woman and she happens to die horribly on camera if you suck at the game. "someone who's saying, "I want to spend my leisure time watching a young, talented woman being repeatedly tortured and mutilated. Who is Tomb Raider for? Obviously not for everyone. Who cares? Who cares what they think? Christians think DnD is satanic. Either because they don't interest them, because they hate fun, or because they think it to be childish. Not-gamers are exactly that - not playing games. I'm not going to church and bothering everyone by telling them they're delusional and irrational. I'm not telling my gorefest horror fan friends they're probably sociopaths and shunning them in disgust.











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